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Yugi the destiny

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The procedure for extracting this information goes as follows: filename - swap the hexadecimal values of each byte and chop off the trailing zeros file offset, uncompressed size(?), and compressed size. the rest file contents Individual file information segments consist of four parts: filename (bytes 0-255), file starting offset (256-259 bytes), uncompressed size(?) (bytes 260- 263), and compressed (in-file) size (264-267 bytes). There two files in which all of the information is stored: data.dat - everything except sound data (text files, bitmaps, opponent decks, etc.) Voice.dat - sound data (sound effects, music, and voice-overs ) Both of them operate the same way: Offset: Purpose: 0-7 (8 bytes) a tag acknowledging that the file is from Power of Chaos 8-11 (4 bytes) unknown 12-279 (268 bytes each) individual file information 280-547. Data Files Structure - The structure of the data files are the same in all three of the Power of Chaos games. Most of my answer will be a repost of somebody's tutorial: - 10. dat file Again? please help fast as possible The Game is I'am Already working on patch for a game but recognized that i don't know how to make the edited files added to a.